The character has three scales that are consumed over the course of game time: thirst, hunger and sleep. Thirst is consumed faster, sleep - slower. If at least one scale drops to zero, a gradual loss of health will begin. Also, the character will not be able to run and jump, and stamina regeneration will be extremely slow. To get rid of negative effects, you need to fill the scale to 100%.
Stamina is spent on all active actions: attacking, running and jumping. When diving, it acts as a breathing reserve. The total volume of this scale and the speed of regeneration are the character's developed skills. In addition, food and drink prepared according to special recipes provide a noticeable increase.